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Not only will it patch up the SCPH-10000 v1.00 kernel fully (Applies OSD argument-passing patch), it also includes its own HDD support modules and can act as a replacement for the Sony system driver update.
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Full support for the SCPH-10000 and SCPH-15000.The part of FMCB which remains resident will be copied into its place during runtime, allowing the initialization part of it to have the entire PlayStation 2 for initialization and drawing something nice on the screen (Not done at the moment as it makes FMCB quite a fair bit larger). The embedded EELOAD module has been cleaned up, and loads at 0x00082000 instead (Like rom0:EELOAD does).The location of ESR will now be checked only when ESR is requested to be loaded.(I couldn’t find out why… so a full memory wipe and reload by the kernel is probably the best way to do it). Reloading the OSD from within the OSD triggers a full reload of FMCB, because the protokernel OSDs seem to become really unstable after a few resets.
The user’s history file (the file which affects the towers within the “Sony Computer Entertainment” startup screen) will now be updated whenever Playstation/Playstation 2 game/software discs are launched, as well as DVD video discs.The CD/DVD drive will now be stopped if a normal ELF is started (Under the assumption that most homebrew ELFs probably won’t ever use the drive).This can be easily set using the included FMCB/FHDB configurator. hdd0:_sysconf:pfs:/FMCB/FMCB_configurator.elf). (For the HDDOSD version of FMCB only) ELFs can be booted from any partition on the HDD.Support for the Protokernel and all HDD OSDs have been added.The memory map has been adjusted slightly, so everything now fits below Sony’s idea of “user memory” (below 0x00100000).The console initialization code has been replaced with a Sony-like version.DVD player selection code has been replaced with one similar to the one used by Sony.Some IRX modules (init.irx and chkesr.irx) have been removed (superceded by code that runs from the EE, like their Sony originals).Your play history will now be updated (The towers in the background of the “Sony computer entertainment” screen should continue to grow taller and greater in numbers).When you leave the CD/DVD tray ejected, FMCB/FHDB will not stall.Chinese consoles are now supported (e.g.The “Early Japanese”/PCMCIA units (SCPH-10000, SCPH-15000 and SCPH-18000) are fully supported.Now, enough of what FMCB is, here’s the FMCB v1.9 change list taken directly from SP193’s post over at PSX-Scene.
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Please also note that you cannot directly copy FMBC from one card to another, but you can use a working FMCB memory card to launch uLaunchELF and run the install on the second memory card.įor those wondering the PS2 can emulate a variety of consoles: Atari 2600 & 5200, BBC, Coleco, Commodore 64 & 128, GameBoy, Sega Genesis (Megadrive), Geotron, MAME, Master System, Msx2, NeoCD, NeoGeo, NES, SNES and WonderSwan.
*This isn’t done through FMCB itself, but through ESR.
Furthermore, if your friend wants to have it you can place it on their card using your own. It’s best asset however comes from the fact that it’s installed on the memory card so once installed it’s available on most PS2 consoles – in essence, you’ve hacked “every” PS2 console you’ve come into contact with. For those of you who do not know, FMCB is a softmod for the PS2 that allows one to run homebrew applications (including but not limited to various loaders, ftp clients and emulators) and play backups of their games through either a disc based medium* or through a HDDLoader.